samoja, Hi, New Vegas, Energy Weapons I. Fallout Nv Weapons ModFallout Nv Weapons ModProject Nevada added the chargeable energy weapon weapons usually deal less.
With these statistics, it's making me think I wasted a tag skill on something that isn't nearly as beneficial as it should be. The 13 Best Energy Weapons In Fallout: New Vegas 13 Compliance Regulator 12 MF Hyperbreeder Alpha 11 Euclid's C-Finder 10 Pew Pew 9 Sonic. I mean, weren't plasma weapons the strongest Energy Weapons in all the Fallouts? RELATED: Fallout 4: The Best DLC Weapons Weapons in Fallout 4. I also got a Plasma Rifle, but my Cowboy Repeater that I picked up 5 levels ago easily outclasses that in those areas as well. Finally, NVAC (New Vegas Anti Crash) is the mod which stops most crashes in New Vegas. I just recently got a Plasma Pistol, but a 10mm Pistol easily outclasses it in DAM and DPS by a long shot. Right now, my character is level 8 with 52 in Energy Weapons and 54 in Guns (I distribute XP to other skills).Īnyways, I've noticed that the energy weapons I've come across don't seem to pack nearly as much punch as they used to. So I decided to make both Guns and Energy Weapons my tag skills for my current character build.